27-01-2021



The latest version is XCode 5 is available as a free download on the App Store. This is the version that is used for this tutorial. This tutorial will show you how to install XCode on OS X Mountain Lion along with the XCode Command Line Tools. Mac OS X 10.9 (Mavericks), Mac OS X 10.8 (Mountain Lion) and Xcode 5 Both Mountain Lion and Mavericks support and now use XCode 5, which no longer provides GCC, only Clang. This should not be problem for GHC 7.8 and newer, but If using GHC 7.6. or older, one of several work arounds is needed! I have purchased a Mac notebook which has Mac OS X Lion 10.7.1. Now I want to develop iPhone apps so I want to know which Xcode version is supported on it that has storyboards facility.

  1. Xcode For Mac Os X Lion Wallpaper
  2. Mac Os Xcode
  3. Xcode For Mac Os X Lion 10.7 Free Download

NEW: My laptop script can automate the whole setup for you.

After following many outdated and incomplete instructions for setting up a web development environment on a Mac (back in March 2012), and spending a lot of time finding solutions to the problems I encountered along the way, I decided to put together this detailed tutorial.

Over time, as tools have improved, and with new releases of macOS, I've updated this tutorial. Ever since Mavericks, setting up a development environment on a Mac with Apple's standalone Command Line Tools, Homebrew, Git, a Ruby manager (such as chruby, rbenv, or RVM), Ruby, and Rails has been a fairly stress-free process that's no longer fraught with the issues I ran into in 2012.

In fact, the whole process can now be automated via the laptop script that I wrote for you. Note that while this tutorial refers to RVM, which is what I used between 2012 and 2016, I now use and recommend chruby, which is what my script installs.

Whether you use my script that does everything for you, or set everything up manually, it's best that you start with a clean installation of macOS. If you've already tried to install a development environment, I can't guarantee that you won't run into any issues. Certain tools used in this tutorial might not be compatible with whatever you might have installed. For example, RVM is not compatible with rbenv, and MacPorts is not compatible with Homebrew.

Again, the most reliable way to get up and running is by using my script, but ifyou insist on doing things manually, note that some parts of this tutorial mightnot be up to date. One thing I'll note is that if you're on Catalina, and it'sthe only macOS that has been on your computer so far, you should probably replaceany instances of .bash_profile in this tutorial with .zshrc. To tell whichshell is active, run echo $SHELL in your Terminal. If it says bash, use.bash_profile. If it says zsh, use .zshrc. If you use my script, youdon't have to worry about any of this.

Click on your macOS version below to get started:

Historical Background

Xcode for mac os x lion the witch

Up until February 2012, the only way you could get the Command Line Tools required for web development was via the full Xcode package, which is almost 2 GB in size. Since then, Apple started offering the Command Line Tools (CLT) as a separate, much smaller download (~118MB), which benefits those who don't plan on writing Mac or iOS apps.

There is also a third-party option, the osx-gcc-installer by Kenneth Reitz, that supports both Snow Leopard and Lion. However, it is not updated as often as the official Apple tools, and I personally ran into issues with it on Lion.

When I tried Apple's CLT for Lion back in March 2012, they weren't compatible with Homebrew:

As of August 6, 2012, the issue above is no longer present with the latest CLT for Mountain Lion, and I believe that's the case on Lion as well, but I haven't confirmed that yet. Until I do, I recommend getting the CLT from Xcode if you're on Lion, as explained in this tutorial.

The Easy Way for Mavericks and above

I've written an open source script that canset everything up for you. If you prefer to do everything manually, start with Step 2 below.

I've left Step 1 for historical purposes because it's not always reliable.Sometimes, xcode-select --install can result in an error:

On the other hand, installing the command line tools via Homebrew, as described inStep 2 below seems to work every time I've tried it.

Step 1: Download and Install the Command Line Tools

Installing the standalone Command Line Tools on Mavericks and above

Most of the work you'll be doing in this tutorial will be in the 'Terminal' application.The easiest way to open an application in OS X is to search for it via Spotlight. The default keyboard shortcut for invoking Spotlight is command-Space. Once Spotlight is up, just start typing the first few letters of the app you are looking for, and once it appears, select it, and press return to launch it. See the animated GIF below for an example:

Inside the Terminal window, copy and paste (or type) the following command, and press the return key on your keyboard:

You should see the pop up below on your screen. Click Install when it appears.

Click Agree when the License Agreement appears:

Your computer will then attempt to find the software, and then will start downloading it.The following popup will appear:

Once the software is installed, click Done. That's it! You're now ready to go to Step 2.

Installing the standalone Command Line Tools on Mountain Lion

Go to https://developer.apple.com/downloads and sign in with your Apple ID (the same one you use for iTunes and app purchases).

Search for 'command line tools' (in the search field on the left), then click on the latest version of 'Command Line Tools (OS X Mountain Lion) for Xcode,' and click on the the .dmg link to download it.

Once the .dmg has finished downloading, double-click on it (if it didn't already open automatically). This will mount the disk image and open a window in your Finder that looks like this:

Double-click on the 'Command Line Tools (Mountain Lion).mpkg' installer and go through the installation. Once the CLT are installed, launch the 'Terminal' application via Spotlight (as explained in Step 1), then go to Step 2.

Installing Xcode on Lion

Click on this link to Xcode on the Mac App Store, then click on 'View in Mac App Store.'

It should automatically launch the 'App Store' app on your Mac and take you the Xcode page. Click on the 'Free' button, then click on 'Install App.'

Once the installation is complete, go to your Applications folder and double-click on Xcode, then install any required components if asked to.

Go to Xcode's Preferences via the menu bar, or by pressing the command and comma keys.

Click on the 'Downloads' icon, then click on the 'Install' button next to 'Command Line Tools.'

When prompted to log in, you should be able to use the same email and password you use for iTunes and app purchases. Once the Command Line Tools are installed, quit Xcode, launch the 'Terminal' application via Spotlight (as explained in Step 1), then go to Step 2.

IMPORTANT NOTE: If you upgraded to Mountain Lion from Lion, and you already had Xcode installed on Lion, and you updated to Xcode 4.4 and updated the Command Line Tools while still on Lion, you will have to go back to Xcode and download the Command Line Tools again after upgrading to Mountain Lion.

Snow Leopard Instructions

UPDATE: A kind reader (P. Martin) pointed out that the Xcode 4.2 download for Snow Leopard is only available to those registered in the $99/year developer program. I confirmed that the latest version of Xcode for Snow Leopard available to me while signed in with a free account is 3.2.6. I have not tested this setup with Xcode 3.2.6, but I would love to hear from you if you have. Otherwise, I recommend that you upgrade to a newer version of OS X.

Go to https://developer.apple.com/downloads and sign in with your Apple ID (the same one you use for iTunes and app purchases).

If you are part of the $99/year Apple developer program, search for 'xcode 4.2' (in the search field on the left), then click on 'Xcode 4.2 for Snow Leopard,' and click on the .dmg link to download it.

Otherwise, search for 'xcode 3.2', then click on 'Xcode 3.2.6 and iOS SDK 4.3 for Snow Leopard,' and click on the .dmg link to download it. As mentioned at the beginning of this section, I have not tested this tutorial with Xcode 3.2.6, so I would recommend that you upgrade to a newer version of OS X.

Once the .dmg has finished downloading, it should automatically mount the disk image and open a window in your Finder that looks like this:

Double-click on the 'Xcode' package installer. Once the installer launches, make sure all the checkboxes are checked, as shown in the screenshot below:

Click 'Continue,' and go through the rest of the installation. If the installation fails, quit the installer, then run Software Update and install any updates that it finds.

If no new updates are available, restart your computer and try installing Xcode again. Once Xcode is successfully installed, you can move on to Step 2.

Step 2: Install Homebrew

Homebrew, 'the missing package manager for OS X,' allows you to easily install hundreds of open-source tools. The full installation instructions are available in the Homebrew Documentation, but you should only need to run the command that's listed at the top of the Homebrew site:

Xcode For Mac Os X Lion

Note that the command listed on the Homebrew site could change, so please make sure that what I have listed above is the same. If it isn't, please let me know and I'll update it.

Copy and paste the command into your Terminal window, press return, then follow the instructions when prompted, as highlighted in the screenshot below. Note that Terminal does not provide visual feedback when you type your password. Just type it slowly and press return.

Once the installation is successful, run the following command:

If you get Your system is ready to brew, you can move on to Step 3. Otherwise, read what Homebrew is saying very carefully. They usually provide great instructions that you should follow. If that doesn't help, go to the Troubleshooting section to learn how to fix errors and warnings you might run into.

Step 3: Install Git

Git is the version control system of choice among many web developers. With Homebrew, installing Git is as easy as this:

Since we just installed Homebrew, we could have skipped brew update, but it's a good habit to run it before installing anything with Homebrew because Homebrew is updated regularly.

To verify:

You should get git version 2.20.1 or later.

Xcode For Mac Os X Lion Wallpaper

Run brew doctor to make sure everything is still working. If your system is ready to brew, you can move on to Step 4.

Step 4: Configure Git with GitHub for Mac

Download, install, and launch GitHub for Mac.

If you don't have a GitHub account, click on the Sign Up at GitHub.com link in the app, then come back to the app to complete the setup. I highly recommend that you turn on two-factor authentication for your GitHub account.

Follow these steps to set up GitHub for Mac when you first launch it:

  • Click Continue
  • Enter your username and password, then click Sign In
  • Enter your two-factor authentication code (if you have it turned on)
  • Click Continue
  • Enter an email address that you want to be attached to your commits. It doesn't have to be your real email address, but if you leave this blank, Git will nag you about it every time you commit.
  • Click Continue
  • Click Done

To see this setup in action, go to the 1:26 mark in the video I created toshowcase my automated script.

Step 5: Install RVM with the latest Ruby (2.2.0) and Rails (4.2.0)

Note that I now recommend chruby and ruby-install. I've left the RVM instructions for historical purposes.

RVM stands for Ruby Version Manager, and is one of the most popular tools that allow you to install and manage multiple versions of Ruby and Rails on the same computer.

RVM has come a long way since I originally published this tutorial. As of March 30, 2013, you can now install the latest RVM, Ruby, and Rails in one step. However, because RVM installs documentation for every gem that Rails depends on, which takes forever, I recommend disabling documentation first:

Now you can install everything with one command. If you're not interested in Rails, just replace --rails with --ruby in the command below:

Read the RVM installation documentation to see all the different options you can use.

This will take a few minutes, and once it's done, quit and relaunch Terminal, then run this command:

If you get rvm is a function, that means RVM was successfully installed. If not, go to the Troubleshooting section.

To make sure the latest versions of RVM, Ruby and Rails were installed, run the commands below:

For RVM

You should get rvm 1.26.10 or higher.

For Ruby

You should get ruby 2.2.0 or higher. If you get dyld: Library not loaded: /usr/local/lib/libgmp.10.dylib, that means something is wrong with the binary version of the latest Ruby. To fix it, reinstall your desired Ruby version by disabling the binary:

For Railsrails -vYou should get Rails 4.2.0 or higher.

To make sure your system is still ready to brew:brew doctorIf everything went well, you're done! Your machine is now set up with the basic tools for web development.

If you got any value out of my tutorial, I have more time-saving tips and tricks for you in my free newsletter.

Next Steps

Once you start hacking away on your computer, you will most likely need to install more tools with Homebrew. Before you do, remember to always run brew update and brew doctor to make sure your system is still ready to brew. To upgrade your existing packages, run brew upgrade.

If you installed the full Xcode package, remember that when you update it via the Mac App Store, you might also need to update the Command Line Tools via Xcode's Preferences. If you installed the standalone CLT, I recommend checking for a new version once a month or so.

If you followed this tutorial because you're interested in Rails development, I recommend visiting Daniel Kehoe's excellent RailsApps Project.

If you want to install another version of Ruby besides 2.2.0, follow the instructions below.

Installing other versions of Ruby, such as 2.1.5

Mac Os Xcode

Before you install a version of Ruby with RVM, you should make sure you have the latest version of RVM:

Then run:

To see all the versions of Ruby installed via RVM:

This output also lets you know which version is the default and which one is the current one in use.

To use a specific version (2.2.0 in the example below) and also set it as the default version for new shell sessions:

To verify:

The version should match that of the current Ruby in use.

Troubleshooting

Homebrew

In many cases, Homebrew will provide helpful instructions for dealing with warnings and errors, and I usually follow those instructions. I've tried to cover the most common sources of warnings and errors. If you run into an issue I haven't mentioned, try looking it up in the Homebrew GitHub Issues, or Google the error message. If that doesn't help, contact me and I'll do my best to help you.

After you fix each issue, run brew doctor until you get Your system is ready to brew. Then go to Step 3.

If you get Warning: /usr/bin occurs before /usr/local/bin, run the command below (as recommended by Homebrew), and quit and relaunch Terminal:

This command takes everything between the single quotes and adds it (>>) to a file called .bash_profile in your user's root directory (~/). Every time you open a new Terminal window or tab, .bash_profile is called. The export PATH line tells your system to look in /usr/local/bin first, since that's where Homebrew installs tools.

If you get Warning: Experimental support for using Xcode without the 'Command Line Tools', you probably upgraded from Lion to Mountain Lion but didn't reinstall the Command Line Tools. See the important note in Step 1.

If you get Error: No such file or directory - /usr/local/Cellar, run the following command, which creates the /usr/local/Cellar directory:

sudo allows you to run commands as a user with higher access rights, which is why it prompts you for your password, and mkdir stands for 'make directory.'

If you get /usr/local/etc isn't writable or Cannot write to /usr/local/Cellar or if it complains that any directories inside /usr/local aren't writable, fix it with this command:

This makes you the owner of the /usr/local directory, in addition to all nested directories.

chown stands for 'change owner,' the -R flag applies this to all nested files and directories, and whoami is a variable that represents your OS X username. You should copy and paste the command above as is.

To learn more about any Unix command, type man (for 'manual'), followed by the command. For example:

If a manual is longer than a page long, it will display a : at the end to signify there is more to read. To display one additional line at a time, press return. To display an additional page at a time, press the space bar. To quit at any time, press q.

If you get Warning: Unbrewed dylibs were found in /usr/local/lib, or a warning about any type of unbrewed files or static libraries, you may need to delete them as suggested by Homebrew (unless you put them there on purpose, which is unlikely). You'll have to delete each file it complains about one by one with the rm command. For example, to remove a file called libgd.2.0.0.dylib from /usr/local/lib, you would run this command:

If you get Warning: Python is installed at /Library/Frameworks/Python.framework, or Warning: 'config' scripts exist outside your system or Homebrew directories related to Python, it most likely means you installed Python with a tool other than Homebrew. If you think you might need this version of Python, then just ignore those warnings. Otherwise, run the command below to remove that version of Python, but read this thread first.

If you're on Lion, you might get this:

This should fix it:

Run brew doctor to verify. Your system should be ready to brew now.

In some cases, brew doctor might show you this warning:

Homebrew messages are generally very helpful and they let you know exactly what to do. In this case, it is telling you to fix the linking issue by running brew unlink, followed by the tools (or 'brews') that need to be unlinked. Here, there is only one tool that needs to be unlinked. Therefore, you should run this command:

If it listed more than one tool, you would add them to the command separated by a space, like so:

Run brew doctor once more, and you should be ready to brew now.

RVM

If you're installing RVM on a machine that has gpg installed (which won't be the case on a new Mac), you will get a GPG signature verification failed error. Make sure to follow the instructions in the error message. At the time of this writing, you will need to run the command below to download the signatures, after which you can go back to step 5 to install RVM.

How to load RVM into your shell session as a function

Run this command:

Now that .bash_profile has been modified, it needs to be reloaded. For initial RVM installations, the preferred way to do this is to quit and relaunch Terminal. Otherwise, you can use the following command:

If all went well, you should see rvm is a function after you run this command:

Previous Notes

Installing Ruby on Snow Leopard and Lion is presumably as easy as on Mountain Lion, but I haven't been able to verify that. The instructions below are based on my experience in 2012. I've left them here for reference but I'm not sure if they still apply. For example, running rvm requirements used to provide instructions specific to your environment, but now it tries to install all the requirements for you.

Xcode for mac os x lion size

The screenshots below are examples of the kind of output rvm requirements would show. One is for Snow Leopard 10.6.8 with Xcode 4.2, and the other for Mountain Lion 10.8 with no Xcode:

According to the requirements, we must first install libksba. This applies to Snow Leopard, Lion and Mountain Lion.

We can do that easily with Homebrew, but first we should make sure it is up to date:

Since Homebrew is updated regularly, it's advisable to run brew update before installing anything with Homebrew.

Now we're finally ready to install Ruby 1.9.3! If you're on Snow Leopard, you need to add a flag to the command (as specified in the RVM requirements):

If you're on Lion, you need to install automake first:

Otherwise, you will get this error when installing Ruby 1.9.3:

If you're on Mountain Lion 10.8.2 with Xcode 4.5, you will need to run these commands first:

The steps above are necessary for you to be able to install Ruby gems, such as Rails. Otherwise, you will run into errors such as these:

With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.

Designed for macOS Big Sur.

Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.

Document tabs.

The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.

Navigator font sizes.

The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.

Code completion streamlined.

A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.

Redesigned organizer.

An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.

SwiftUI

SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.

Universal app ready.

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Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.

Updated automatically

When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.

Test multiple architectures.

On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.

Multiplatform template

New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.

Improved auto-indentation

Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.

StoreKit testing

New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.

Get started.

Download Xcode 12 and use these resources to build apps for all Apple platforms.